Agilicious - Part 8
Here we are, the half way point! We should have a pretty decent product put together, right? ... Right? Well, apparently not. After the original designer reviewed our first play test, he called for a stop. As it turned out, we were pretty off from the original vision. When he discussed this with the rest of the team, we were all pretty bummed out. Development stopped, spirits sunk, and lots of finger pointing was had. Maybe O'Reilly could use us as an example in their next Agile textbook!
When the class had our next meet up, the teacher gave us a pretty good finger wag. We learned the importance of the vision, and what happens when the team doesn't have a complete understanding of the vision of the product. We also learned that we're pretty bad at Scrum, so we'll be working on setting milestones and creating a roadmap. Finally, we'll spend the next week focusing on our game design document, which has received no attention since its creation.
After the original designer lead us through a play test of what his original vision was, we found that we had two different games - the one we created, and the one it was meant to be. It was very surprising how just a couple of weeks being off the original vision can lead to such drastic differences! We'll be working through another play test next week, and come to some concrete decisions on what we're expecting this game to be.
Featured Picture: Our latest playtest
When the class had our next meet up, the teacher gave us a pretty good finger wag. We learned the importance of the vision, and what happens when the team doesn't have a complete understanding of the vision of the product. We also learned that we're pretty bad at Scrum, so we'll be working on setting milestones and creating a roadmap. Finally, we'll spend the next week focusing on our game design document, which has received no attention since its creation.
After the original designer lead us through a play test of what his original vision was, we found that we had two different games - the one we created, and the one it was meant to be. It was very surprising how just a couple of weeks being off the original vision can lead to such drastic differences! We'll be working through another play test next week, and come to some concrete decisions on what we're expecting this game to be.
Featured Picture: Our latest playtest
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