Agilicious - Part 6
One of the other tasks I worked on was a little bit outside my comfort zone. I enjoy working with numbers, logic, balancing, etc. But designing a part of a game, and hoping that it will turn out to be fun? That's not something I do everyday. However, there was a feature that still needed to be developed, and I was the only available free hand to take it on.
The original design of Paranormal Investigators included a mosaic system for cards. There was a lot of confusion about what this actually meant, and the acting Product Owner didn't seem sold on including it in the final product. However, the task was still there on the board, and had to be completed.
The original designer wanted a grid layout of cards, similar to a memory game. Without any further details, I turned to the Googles, and game up with some ideas. My results became a grid of event cards, with two of each card laid faced down. At the beginning of each turn, two cards are turned face up - if there's a match, the event is triggered. As the game draws closer to the end, and fewer cards are available, events begin triggering more and more often. I created what I believed was a great concept, despite little material to work off of.
Feature Picture: Mosaic system I created for card events
The original design of Paranormal Investigators included a mosaic system for cards. There was a lot of confusion about what this actually meant, and the acting Product Owner didn't seem sold on including it in the final product. However, the task was still there on the board, and had to be completed.
The original designer wanted a grid layout of cards, similar to a memory game. Without any further details, I turned to the Googles, and game up with some ideas. My results became a grid of event cards, with two of each card laid faced down. At the beginning of each turn, two cards are turned face up - if there's a match, the event is triggered. As the game draws closer to the end, and fewer cards are available, events begin triggering more and more often. I created what I believed was a great concept, despite little material to work off of.
Feature Picture: Mosaic system I created for card events
Comments
Post a Comment